
#DRIVECLUB PC VR FREE#
Server stability has improved dramatically, patches have dealt with the major gameplay issues, and free DLC packs and updates have added new tracks, new cars, new events and a range of enhancements. Since launch, however, Sony and Evolution have worked hard to fix the game. Sony’s flagship racer arrived to a chorus of complaints.
#DRIVECLUB PC VR PLUS#
Network issues kept paying punters out of the game, the long-promised PlayStation Plus version was put on indefinitely hold, and complaints about draconian penalties for collisions and corner-cutting were both rife and not unfounded. It’s no secret that DriveClub’s launch was a disaster.

Read on below for our original review of Driveclub by Stuart Andrews, which scored 4/5 If you’re looking for a good racing game to get started in PSVR, this is the best place to start, just don’t expect it to look like the game that arrived in 2014. It’s just such a shame that one of the console’s best-looking games has suffered such a downgrade from a visual standpoint in order to work with the headset.

#DRIVECLUB PC VR FULL#
Plus you have online multiplayer to enjoy too.ĭriveclub remains a fun racer packed full of events, cars and tracks in PlayStation VR with a very generous DLC expansion. Related: Until Dawn: Rush of Blood reviewĪs a paid DLC expansion on the original Driveclub, there’s still a bucketload of content to be had here, with over 80 cars to race across 114 tracks. It was exhilarating stuff, made all the more exciting by VR. There were times when myself and another car were neck and neck heading toward the finish line, and I would lean forward to try and see whose nose was in front. While it was fun driving in time trials and drift events, it was the races where I had the most fun, and the closer the sprint to the finish, the better. I even, at times, turned and looked out the rear window, like my dad trying to park in a tight space in the local shopping centre. Being able to sit in the driver’s seat, look in my wing mirrors for approaching cars, turn to my left and right before taking a turn to make sure I don’t crash into any motors sneaking up the sides, is wonderfully immersive. I played Project Cars on the Oculus Rift and was amazed how much virtual reality adds to driving games, and the same is true in Driveclub. Once you get over the disappointment of the game’s looks, you remember Driveclub is amazing fun to drive, and having cockpit view in VR is brilliant. It’s just a shame these moments are now so rare. Watching the sun shine onto a dirty windscreen, or looking around the interior of the car – when done right – can be excellent.

There are other attempts to improve the look, with leaves brushing against the windscreen as you drive past trees in autumn, and balloons being launched into the sky at the start of the race, but these gimmicks simply further to cheapen the overall look.ĭespite this, there are moments when the visuals can still impress, albeit nowhere near as frequently as they used to. It feels like how the world looks when Velma from Scooby-Doo drops her glasses, everything is blurry. Plus, everything seems to have a strange haze, almost as if to hide the visual downgrade.
#DRIVECLUB PC VR PS4#
Second, what is in the game lacks the detail, shine and shimmer of its PS4 sibling. For a game like Driveclub it’s clear a lot has been lost along the way.įor starters, weather effects are almost completely absent, only cloudy and sunny settings are selectable. This is one of the first times I’ve been able to actively compare and contrast how a PS4 game looks after it transitions to virtual reality. Unfortunately, in the transition to PlayStation VR, its beauty has once again suffered. From a bare-bones release to a messed-up PlayStation Plus edition to the shutting down of developer Evolution Studios, you’d almost forget it was actually pretty good. Exclusive to PS4, compatible with PlayStation VRĭriveclub has had a tumultuous life cycle.
